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Got a techie kid who loves science and tech? Why read factual books all the time when there are so many fiction books for kids waiting to be explored? Whether it’s a rainy day, lazy weekend or hot Summer afternoon allow your child to get lost in an adventure from one of these stories with characters just like them.
Charlotte's world is fully charged! With her dog at her side, she's always tinkering, coding, clicking, and downloading. She's got a knack for anything technological–especially gadgets that her parents don't know how to fix! Then, she receives a new toy that is quite a puzzle: a doll! What's she supposed to do with that? Once she discovers the doll's hidden battery pack, things start to get interesting…while her faithful canine sidekick wonders if he'll be overshadowed by the new and improved Doll-E 1.0! With a little ingenuity and an open mind, everyone can be friends in this endearing tribute to the creative spirit of play.
With a little help from her fairy godrobot, Cinderella is going to the ball. But when the prince's ship has mechanical trouble, someone will have to zoom to the rescue! Readers will thank their lucky stars for this irrepressible fairy tale retelling, its independent heroine, and its stellar happy ending. Plus, this is a fixed-format version of the book, which looks nearly identical to the print version.
Once upon a time, a laptop arrived in Fairy-tale land… A happily ever after is only a click away! Find out what happens when our favorite fairy-tale characters receive a laptop and learn a lesson in online safety. Once Upon a Time… Online is illustrated by Rose Reeve and written by David Bedford. Ages 4-8
If you give in to temptation and give a bored little mouse your iPhone, even for ten minutes, he’s probably going to beam to some faraway place beyond time, space, and the sound of your pleading voice. And if he’s that far gone, he won’t have any idea what’s going on around him, and he might end up missing out on all the real fun.
All summer, Pearl has been trying to build the perfect sandcastle, but out-of-control Frisbees and mischievous puppies keep getting in the way! Pearl and her robot friend Pascal have one last chance, and this time, they’re going to use code to get the job done. Using fundamental computer coding concepts like sequences and loops, Pearl and Pascal are able to break down their sandcastle problem into small, manageable steps. If they can create working code, this could turn out to be the best beach day ever!
Acute, creative story about children and their texts, tweets, posts and pics. Don t be mean and irresponsible! That's the straight-to-the-point advice Screen has for young readers who are active on social media. Whether tapping out messages on their computers, tablets or phones, Screen wants kids to know their words will follow them for life, creating a digital trail that can't be erased. A timeless message to a new generation just learning how to navigate the fast-changing digital age. Written for children in grades 1-6, this storybook uses rhymes and colorful illustrations to grab their attention. There are also tips for parents and teachers who want to reinforce kindness and respect in a high-tech world.
This all-new chapter-book series based on the successful toy line focuses on Goldie Blox’s mission to encourage girls to roll up their sleeves and get building! When Goldie Blox accidentally blows off the roof of her school, she and her friends Val, Ruby, and Li have to work together and use their creative know-how to rebuild the school. This 128-page early chapter book is a nonstop laugh-out-loud adventure and perfect for future engineers ages 6 to 9.
Ada Lace—third-grade scientist and inventor extraordinaire—has discovered something awful: her neighbor’s beloved Yorkie has been dognapped!
With the assistance of a quirky neighbor named Nina (who is convinced an alien took the doggie) and her ever-growing collection of gadgets, Ada sets out to find the wrongdoer. As their investigation becomes more and more mysterious, Ada and Nina grow closer, proving that opposites do, in fact, attract.
In the series opener, Jack and the Geniuses: At The Bottom of The World, readers meet Jack and his foster siblings, Ava and Matt, who are orphans. But they’re not your typical kind of orphans—they’re geniuses. Well, Ava and Matt are, which sometimes makes life difficult for 1 twelve-year-old Jack. Ava speaks multiple languages and builds robots for fun, and Matt is into astronomy and a whiz at math. As for Jack, it’s hard to stand out when he’s surrounded by geniuses all the time.
When the kids try to spy on Dr. Hank Witherspoon, one of the world’s leading scientists, they end up working for him in his incredible laboratory. Soon, Hank and the kids travel to Antarctica for a prestigious science competition, but they find that all is not as it seems: A fellow scientist has gone missing, and so has any trace of her research. Could someone be trying to use her findings to win the contest? It’s up to Jack, Ava, and Matt to find the missing scientist and discover who’s behind it all—before it’s too late. Ages 8-12
Do your kids love math? Hate math? Always ask you: “When am I ever going to use math?” THE MATH INSPECTORS HAVE AN ANSWER! The series people are calling: Like Sherlock Holmes… but with calculators Like NCIS…but with milkshakes. Like Jurassic Park…but without the dinosaurs. Wait, what? Each book in this insanely popular mystery & detective series is designed to draw readers aged 9-12 into a mystery so intriguing, with characters so smart and funny, that they forget they're doing math. Because the Math Inspectors know two things. First, math is the greatest thing in the world. Second, crime solving is nothing more than a word problem. And they eat word problems for breakfast!
Clever science experiments, funny jokes, and robot hijinks await readers in the first of six books in the New York Times bestselling Frank Einstein chapter book series from the mad scientist team of Jon Scieszka and Brian Biggs. The perfect combination to engage and entertain readers, the series features real science facts with adventure and humor, making these books ideal for STEM education. This first installment examines the science of “matter.”
Kid-genius and inventor Frank Einstein loves figuring out how the world works by creating household contraptions that are part science, part imagination, and definitely unusual. In the series opener, an uneventful experiment in his garage-lab, a lightning storm, and a flash of electricity bring Frank’s inventions—the robots Klink and Klank—to life! Not exactly the ideal lab partners, the wisecracking Klink and the overly expressive Klank nonetheless help Frank attempt to perfect his inventions… until Frank’s arch nemesis, T. Edison, steals Klink and Klank for his evil doomsday plan!
When robot Roz opens her eyes for the first time, she discovers that she is alone on a remote, wild island. She has no idea how she got there or what her purpose is–but she knows she needs to survive. After battling a fierce storm and escaping a vicious bear attack, she realizes that her only hope for survival is to adapt to her surroundings and learn from the island's unwelcoming animal inhabitants. As Roz slowly befriends the animals, the island starts to feel like home–until, one day, the robot's mysterious past comes back to haunt her.
In the first book of this hilarious Minecraft adventure series, we get to read the diary of an actual 12 year old, Minecraft Zombie. Take a peek at what is really going on between the hollow eyes, and dead expression that we normally see when we face the dreaded Zombies of Minecraft.
Are Zombies really different from us? You'll be surprised at what you discover. So, jump into this Minecraft adventure and find out!
Diary of a Zombie is a must-read for any kid who loves Minecraft. Kids ages 7+ can't wait to jump into to these Minecraft adventures!
Welcome to Stately Academy, a school which is just crawling with mysteries to be solved! The founder of the school left many clues and puzzles to challenge his enterprising students. Using their wits and their growing prowess with coding, Hopper and her friend Eni are going to solve the mystery of Stately Academy no matter what it takes!
From graphic novel superstar (and high school computer programming teacher) Gene Luen Yang comes a wildly entertaining new series that combines logic puzzles and basic programming instruction with a page-turning mystery plot! Ages 8-12
Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good!
Out-of-this-world antics in this hysterical middle-grade adventure! Sixth-grader Jacob Wonderbar is a master when it comes to disarming and annihilating substitute teachers. But when he and his best friends, Sarah and Dexter, swap a spaceship for a corn dog, they embark on an outer space adventure. And between breaking the universe with an epic explosion, being kidnapped by a space pirate, and surviving a planet that reeks of burp breath, Jacob and his friends are in way over their heads. Action packed with an added dose of heart, Jacob Wonderbar and the Cosmic Space Kapow is sure to captivate middle grade readers all over the universe. Ages 9-12
Nick and Tesla's High-Voltage Danger Lab: A Mystery with Electromagnets, Burglar Alarms, and Other Gadgets You Can Build Yourself
Nick and Tesla are bright 11-year-old siblings with a knack for science, electronics, and getting into trouble. When their parents mysteriously vanish, they’re sent to live with their Uncle Newt, a brilliant inventor who engineers top-secret gadgets for a classified government agency. It’s not long before Nick and Tesla are embarking on adventures of their own—engineering all kinds of outrageous MacGyverish contraptions to save their skin: 9-volt burglar alarms, electromagnets, mobile tracking devices, and more. Readers are invited to join in the fun as each story contains instructions and blueprints for five different projects. Age 9-12
“Ben sat in the single seat at the front of the craft. Beyond it was the instrument panel, and beyond that, thick windows that looked out into the blackness of space.” Benjamin Forrest is about to celebrate his 13th birthday 365 million miles from Earth. He lives on board the Jove orbital research platform circling Jupiter with his parents and forty-nine other families. He's lived there his entire life. But this birthday will be no ordinary birthday, because Ben will finally get to fulfil his dream of flying free of the station, on an external tour in a service tug with best friend and station computer, Tom. What Ben doesn't know is that his dream of flying free is about to become a lot more real than he ever expected. An incredible journey is about to begin!
It was a dark and stormy night; Meg Murry, her small brother Charles Wallace, and her mother had come down to the kitchen for a midnight snack when they were upset by the arrival of a most disturbing stranger.
“Wild nights are my glory,” the unearthly stranger told them. “I just got caught in a downdraft and blown off course. Let me sit down for a moment, and then I'll be on my way. Speaking of ways, by the way, there is such a thing as a tesseract.”
A tesseract (in case the reader doesn't know) is a wrinkle in time. To tell more would rob the reader of the enjoyment of Miss L'Engle's unusual book. A Wrinkle in Time, winner of the Newbery Medal in 1963, is the story of the adventures in space and time of Meg, Charles Wallace, and Calvin O'Keefe (athlete, student, and one of the most popular boys in high school). They are in search of Meg's father, a scientist who disappeared while engaged in secret work for the government on the tesseract problem.
“More that 5,000 years after they began planning for their voyage, the Mayan & Minoan ship Atlantis returns to recolonize the world, after skipping ‘the end’ in 2012. There’s just one small problem…we’re still here!”
An Amatuer archeologist’s outlandish theory of a Mayan exodus is spectacularly proven correct by the return of the 6-kilometer wide city/ship Atlantis. Working with his teenage daughter, they try to understand the sophisticated Mayan and Minoan cultures on board the giant ship, and help them to understand our world. When Atlantis is revealed to the world it attracts the attention of the elitist Phoenix group, whose offer to help turns out to be less than genuine.Ages 12-18
Know of any other books techie kids will love? Share in the comments.
Encourage STEM Learning with Hands-On Activities
Maker Lab: 28 Super Cool Projects: Build * Invent * Create * DiscoverSTEM Starters for Kids Science Activity BookSTEAM Kids: 50+ Science / Technology / Engineering / Art / Math Hands-On Projects for KidsThe Everything STEM Handbook: Help Your Child Learn and Succeed in the Fields of Science, Technology, Engineering, and MathSTEM Starters for Kids Technology Activity BookSTEM Labs for Middle Grades, Grades 5 - 8
- Educational Games for Kids that Teach STEM
- STEM Subscription Boxes for Homeschoolers
- Choose an Online Homeschool Science Curriculum Your Kids Will Love
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